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Settings Explained:

Pollution

When burning things, the pollution counter goes up. Pollution effects how quickly heat escapes, and has effects on certan blocks.


Wind

When enabled, air will convect, and move. Hot air will rise, and air can blow around light objects.


Simulate Heat

Reccomended, as most interesting things require heat. You should turn this off if trying to build something delecate.


Heat View

Heat view turns on the thermal camera, that allows you to see heat move around the screen.



Object Wiki:


Sand

It's simple, and this sim's namesake. In fact, the algorithm used to simulate falling sand inspired this entire game.


Water

Water can change into steam, ice or snow when falling. It cools objects, and reacts to heat. It will also errode some materials.


Stone

Stone will melt into lava, and lava will freeze to stone. It reacts to heat, and is good for building simple structures.


Air

All air is fully simulated. It can carry heat, and move. The air block can be used to erase.


Gravel

It has a bit more structure than sand, but will erode with water. It also melts down to stone when heated.


Ash

Burnt organic matter. It's light, and gets everywhere.


Steam

Heated water, that will rise. It cools fairly quickly at room temp.


Hydrogen

Light flamable gas. Will combine with oxygen to form H2O.


Deuterium

A heavier Isotope of Hydrogen, created by hitting it with a neutron. May spark lightning due to static.


Neutrons

Neutrally Charged, but has mass. Will combine with certan atoms to form isotopes.


Protons

Posatively charged, will combine with electrons to form atoms.


Electrons

Sends signals in wire, and forms atoms when combined with protons.


Quarks

Energetic, the most fundimental part of matter. Can tunnel through short barriers.
Has color charge (Quantum Chromodynamics), and will bond with other quarks to form Hadrons.


Oxygen

When combined with hydrogen, creates heat and water.


Lava

Hot, melted rock. It will catch dry materials on fire, but cools fast.


Acid

Highly corrosive and destructive. It will melt through most containers.


Fungus

Fungus will quickly eat organic matter. It has a few weaknesses though, such as heat, insects and moss.


Moss

Moss is complex, and has a symbiotic relationship with flies. It needs moisture to grow, but will become dry and flamable without water.


Dirt

Dirt will naturally grow moss, and combined with water can grow larger plants.


Ice

Cold, frozen water. It melts fast, and forms when stationary water cools down.


Fire

Fire spreads, so don't start a fire near wood or dry organic matter.


Wood

Burns.


Fly

Simple minded creatures, but they form complex relationships with other life forms. They eat, reproduce and die.
They will decompose with dirt, and have a symbiotic relationship with moss, fungus, dirt and water.


Snow

Frozen falling water. It dosen't stay that way for long. It's very light, but makes a good decorator.


Gasoline

It's a flamable liquid. You know how this works. It spreads fire, and fast.


Copper

Oxidized by oxygen, and air. It also has a higher melting temp than stone.


Glass

Melted sand. It's also harder to melt than many other materials. Can be caused by lightning strikes.


Titanium

Stone not strong enough? Titanium can handle high temperatures, and is very conductive. Perfect for containers, and barriers.


Insulator

Temperature won't pass through. Good for handling fragile or radioactive materials.


Gamma Ray

High energy photons. They have short lifespans, and will reflect off of surfaces.


Lightning

Fast moving and high powered. Will spark wires and melt almost anything.


Uranium

Radioactive, will decay into Gamma Rays. Can be used to build bombs, lasers and more. Easily exited.


Thorium

A close brother to Uranium, and can produce a lot more energy. It requires more energy to get started though.


Spawner

Remembers the first item it touched, and continually spawns it. Spawners require high electric charge to function.


Signal

A simple but complex electrical signal. Uses an implementation of the Wire World cellular automiton.
It's fully Turing complete, and carries heat. It can also be used to create logic gates, diodes and more.
Each signal is made of a head, and a tail.
It's more of an information carrier than anything, don't think about the physics of it too much.


Wire

Wires carry signals, and can be used to create simple logic. They will become an signal head if touching 1-2 signal heads.


Red LED

Glows when it recieves an electric charge.


Generator

Turns heat energy into electric energy.


Heat Source

Generates heat when it receives enough signal.


Cold Source

It cools nearby objects, and functions as the inverse of the Heat Source.


Send bug reports to Henry21#6630 on discord!

And thanks to the following for playtesting, bug reports and advice:
  • Bread Boy
  • CaseRug